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Selected Course Materials

This list is a selection: you can also see a more complete list of on-line content developed by my colleagues and me. Older sites may contain broken links and inaccessible content.

The fourth iteration of my course on multimedia concepts and design.

First offering of our core course on information visualization, sequential representation, and simulation.

The third iteration of my course on multimedia concepts and design in the context of the World Wide Web and streaming media.

I have inherited this core course in the Doctor of Communications Design program from Neil Kleinman, who deserves credit for its strong design and conception. The year 2001 is an interesting time for this subject, as we confront both the economic consequences of the boom recently ended and the sobering implications of a global war on terrorism.

The second iteration of my interactive multimedia course, a hybrid creative/studio course and conceptual seminar on interactive design. This year the technical focus shifted entirely to Macromedia Flash, whose enhanced scripting language provided an opportunity to teach programming concepts in a dynamic, visual context. Web site requires the Flash plug-in.

For its fifth iteration I took Hypermedia Production back to the original model, strongly integrating content and technical learning. Students launched an annual research report on emerging Internet developments called scan360.

This was a recent update of the course Stephanie Gibson introduced to the Communications Design curriculum in 1992. Required of all entering Corporate Communication majors, this course gives a basic grounding in Hypertext Markup Language and Web design skills. It serves as prerequisite for advanced hypermedia courses for undergraduates who enroll in the M.A. program.

I revised the introductory graduate hypermedia course during the summer term, bringing its course materials up-to-date and streamlining its content. The introductory course serves as prerequisite for advanced hypermedia courses.

This Special Topics class was the beginning of a regular course in digital multimedia intended for students in the DCD, Certificate in New Media Publishing, and MA programs. I offered it again in the spring of 2001 and 2002, shifting emphasis from Director to the newly revised Flash and emphasizing scripting and interaction design. The class Web site requires the Macromedia Shockwave plugin.

This was an experimental course in 3-D graphics and the construction of virtual spaces, drawing on a variety of theoretical texts as well as various productive technologies. I will probably offer a revised version of this course some time in the next few years, especially as game design and development come into the curriculum.

Hypermedia Production is an intermediate/advanced Web publishing course covering standard practices as well as emerging techniques and concepts. In this third iteration of the course, students analyzed existing Web publications and worked through a series of technical projects in JavaScript, HTML-4, and multimedia.

This course was the first attempt to introduce a scripting and programming course into the Publications Design curriculum. Originally intended to cover JavaScript and Java, the course covered mainly the former. A descendant of this course, "Algorithms and Procedural Thinking," is included in the curriculum of the M.S. in Interaction Design and Information Architecture.

This was the second iteration of Hypermedia Production, a course I introduced in the spring of 1996. (On-line materials for the original class are not in our current archives.)

I created this course for the professional writing specialization of the undergraduate English curriculum, as a means of providing Web production knowledge for advanced majors. The course was later folded back into Hypermedia: An Introduction.